Publishing Excellent Missions Resources since 1969

Faith Sharing Card Game

$14.99
Format: Card Game

The Faith-Sharing Card Game removes the fear and returns the story for effective evangelism. This is the perfect way to prepare you to talk about your faith with others who may not otherwise have the chance to hear about it. It is a card game that enables the players to craft exciting stories through different world views and characters. This evangelistic tool provides the framework for effective discipleship utilizing a fun storytelling approach. 

INSTRUCTIONS: 

Basis: The Faith Sharing card game is designed for two - six players. This game helps you think through four worldviews of people you will encounter so that you can share your faith appropriately in a way that “reduces the fear and returns the story.” 

The basis for the game is that you will encounter people who have one of the following worldviews: Guilt/Justice; Shame/Honor; Fear/Power; or Indifference/Belonging with Purpose. Each worldview regards the problem of sin a bit differently. Consequently, they regard the answer provided in Jesus differently. In the game, you will encounter a particular person in a place with a problem (based on their worldview). Your goal is to match the presentation of Jesus with the problem. A summary of the four worldviews is:

Worldview

Guilt/Justice

Shame/Honor

Fear/Power

Indifference/ Belonging with Purpose

Problem of sin

Guilt/separation

Shame

Fear/curse/

bondage

Indifference

Jesus Solution

Payment/Substitute

Restore/Cleanse

Deliverance

Belonging with Life Purpose

Image of salvation

Courtroom/Justice

Relationship, Cleansing

Power, Freedom

Homecoming

Typical Location

West (N. America, Europe)

East (M. East, N. Africa, Asia)

South (Sub-Sahara Africa, Tribal, Caribbean)

Post-Christian (West, Former Communist bloc)

 Here is how the game is played:  

  1. Place the four card types (Person, Place, Problem, and Presentation) in separate piles in the middle of the players and ask each player to draw one card from each pile. Every player will now have a set of four cards, one each from these categories: 1) Person; 2) Place; 3) Problem, and 4) Presentation.
  2. The object of the game is to form a presentation of the gospel that matches the particular problem, place, and person. In short, the player needs to form a story to share with the group concerning an encounter where they present the gospel. The complexity is that the “Problem” cards are based on one of four worldviews; therefore, they need to match an appropriate “Presentation” card that is suited to the same worldview. 
  3. Players look at their cards and think about a story that they can form whereby the gospel is presented. Starting to the left of the dealer, the first player discards one to four cards and draws the same number from the appropriate pile. If they can form an appropriate faith sharing story, they place their cards face down in front of them. If not, they wait until round two. Players follow in turn until round one is complete.
  4. Rounds continue until each person has a set of cards whereby they can construct a narrative involving an evangelistic encounter, including variables from the aforementioned categories culminating with an associated biblical story.
  5. The “Problem” card has one of four worldviews printed at the bottom: Guilt/Justice, Shame/Honor, Fear/Power, Indifference/Belonging with Purpose. Players need to select a Presentation card that also matches the worldview printed on the bottom of the Problem card.
  6. The “Presentation” card has four parts: the worldview (as described above), the image of salvation, the solution, and a typical biblical story that relates to this solution and image. Students need to think through the image of salvation as they relate to diverse cultural contexts.
  7. For example, when a student drew a Problem card that read “Ashamed of outburst, resulting broken relationships,” the bottom of the card indicated that this relates to a Honor/Shame culture. She had to find a Presentation card that related appropriately to this Honor/Shame culture. Eventually, she drew the Presentation card that read “Honor/Shame” at the bottom and the rest of the card read “Relational Image” with the solution “Jesus restores family relationships” based on the biblical story “Prodigal Son.” She then created a story using the place and person, as she described both this person’s problem and how she made a presentation of Jesus using this biblical story that was appropriate for an Honor/Shame audience.
  8. Each player tells their story, laying down each card one at a time. Try to be creative (there is usually some laughter involved). After all of the players have finished telling their story, all players vote on the best story as follows: each player gives three cards to the person who had the best story and one card to the player who had the second best story. The player with the most cards wins! If there is a tie, then the person who told the story first is the winner.

© 2017 Game design by W. Jay Moon. Illustrations by Gabby Long. Card design by Joshua Moon.

Printed in the United States of America